Hey, I’m Shark.
I need help with this script.
So basically, I have this script, and I need help with it.
Here’s the script :
local DS = game:GetService("DataStoreService")
local moneyStore = DS:GetDataStore("Coins")
local remote = game:GetService("ReplicatedStorage").Remotes.GiveCurrency
game.Players.PlayerAdded:Connect(function(player)
local moneyValue
local success, err = pcall(function()
moneyValue = moneyStore:GetAsync("Player_"..player.UserId)
end)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local money = Instance.new("IntValue")
money.Name = "Coins"
money.Parent = leaderstats
if success then
money.Value = moneyValue
else
print("Failed to load data")
end
player.CharacterAdded:Connect(function(character)
local Humanoid = character:WaitForChild("Humanoid")
Humanoid.Died:Connect(function()
print("OOF")
local tag = Humanoid:FindFirstChild("creator")
if tag and tag.Value then
money.Value += 1
end
end)
end)
end)
local function save(player)
local success, err = pcall(function()
moneyStore:SetAsync("Player_"..player.UserId, player.leaderstats.Coins.Value)
end)
if success then
print("Saved data")
else
print("Failed to load data")
end
end
local function autosave()
while wait(60) do
for i, player in pairs(game:GetService("Players"):GetPlayers()) do
save(player)
end
end
end
remote.OnServerEvent:Connect(function(player, amount)
player.leaderstats.Coins.Value += amount
end)
spawn(autosave)
The script is a leaderstats script that is supposed to save, and also, when you kill a player, you’re supposed to get money.
The problem is, when I kill a player, the player that I KILL gets the money, I need it the opposite way around, so that I GET THE MONEY when I KILL someone.
Also, I want to know if this script will save the leaderstats.
and the kill for money part of the script, it’s supposed to be if any player kills another play, they get the money.
I need help with this, so any help would be appreciated.
Thank you!