I was looking around a map I made after updating to the future lighting category, when I noticed than in a single area of my airport terminal, the surface light, which works in the rest of the terminal to adequately light up the area via a part above my ceiling texture, randomly stopped working in that area.
https://ridhwaan.co.uk/public/lighting_future.mp4
Does anyone know why this is/how I can fix it?
It works perfectly fine on Voxel and Shadow Map
Edit: I’ve fixed it by using multiple different light models instead of one surface light part.