Need help with tables in my minigames game!

My game called Brother Minigames that I tried to do at Roblox is almost over. But everyone knows this, all maps are randomly selected in every minigame game. I succeeded in this system by working a little.
I just wrote this code:

local ReplicatedStorage = game:GetService(“ReplicatedStorage”)
local Players = game:GetService(“Players”)

local RemoteFunction = ReplicatedStorage:WaitForChild(“GameStatus”) --Create a RemoteFunction in ReplicatedStorage called GameStatus
local Status = “Loading Game” --The variable for the game status.
local CurrentMap;
local Maps = {
{

	StartText = "The Game is started! Finish the parkour quick!"; --The text when they start
	Name = "The Death Block"; --Name of the mini game
	Author = "ProGamerKuzey_C"; --Who made the mini game
	Description = "In this mini game, you have to finish the course in the fastest way. The winner of the first game is considered to have won.";
	StartText = "The Game is started! Finish the parkour quick!"; --The text when they start
	
	
	
	Initialize = function() --Before the game starts
		wait(4)
	end;
	Begin = function() --Code to make the game start
		game.Workspace.Minigame1start.CanCollide = false
		
		for _,v in pairs (Players:GetPlayers()) do
			local Char = v.Character
			local Root = Char and Char:FindFirstChild("HumanoidRootPart")
			
			if Root then
				Root.CFrame = workspace.Teleporters.Map1.CFrame
			end
		end
	end;
	End = function() --Code when the game finishes
		game.Workspace.Minigame1start.CanCollide = true
		
		for _,v in pairs (Players:GetPlayers()) do
			v:LoadCharacter()
		end
	end
};

}

math.randomseed(tick())

function RemoteFunction.OnServerInvoke(Player, Function) --When the Client requests the status
if Function == “GetStatus” then
return Status --Return the client the data.
end
end

local function UpdateStatus(NewStatus)
Status = NewStatus

for _,Player in pairs (Players:GetPlayers()) do --Go through all the players.
    RemoteFunction:InvokeClient(Player, Status) --Send the data to the client
end

end

local function SelectGame()
CurrentMap = Maps[math.random(1, #Maps)]

UpdateStatus("Map Selected: "..CurrentMap.Name.." Map By: "..CurrentMap.Author)

wait(5)

UpdateStatus(CurrentMap.Description)
CurrentMap.Initialize()

for i = 1,3 do
	UpdateStatus(i)
	
	wait(1)
end

UpdateStatus(CurrentMap.StartText)
CurrentMap.Begin()

wait(1)

for i = 1, 10 do
	UpdateStatus("Game In Progress "..10 - i)
	
	wait(1)
end

CurrentMap.End()

end

local function NewRound()
UpdateStatus(“Loading”)

wait(2)

for i = 0, 15 do
	UpdateStatus("Intermission "..15 - i)
	
	wait(1)
end	

UpdateStatus("Selecting Game")

wait(5)

SelectGame()

end

while true do
NewRound()
end

you all see the code. But I can’t make 2. Minigame, I can only make 1 minigame. Can anybody help with making another minigame?

1 Like

I’m a bit confused, what are you trying to acomplish?

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