Need help with unequipping tool

So what I am making is a little animation similar to RBB unequipping sword thingy.
But the problem is that when I unequip the tool, it makes it invisible.And I want tthat to happen after 0.7 seconds.
Help?

You could create a “fake” handle upon unequipping. Weld a clone of the tool to the player’s hand and then run the animation. Don’t forget to destroy the cloned handle after the unequip animation is finished.

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What you want to have done is not the something you can manipulate a tool to do. Theirs multiple ways to work around this though however if you want a delay like that (presumably you want it so you have a “put-away” animation for your weapon/item then you’re going to need to make it so your mesh (whatever your weapon is) isn’t a part of your tool but a part of your character preferably in a folder. then you would want to do as the above post says. Weld it to the character and then you have full control over delay. However i still wouldn’t use a tool as you want a 0.7 second delay however the user can spam press a tool to keep on equipping and de-equipping. If i was you i would recreate the nature of a tool as it’s not hard to do. You just need to account for a key to be pressed for a specific thing.

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