So what I am making is a little animation similar to RBB unequipping sword thingy.
But the problem is that when I unequip the tool, it makes it invisible.And I want tthat to happen after 0.7 seconds.
Help?
You could create a “fake” handle upon unequipping. Weld a clone of the tool to the player’s hand and then run the animation. Don’t forget to destroy the cloned handle after the unequip animation is finished.
What you want to have done is not the something you can manipulate a tool to do. Theirs multiple ways to work around this though however if you want a delay like that (presumably you want it so you have a “put-away” animation for your weapon/item then you’re going to need to make it so your mesh (whatever your weapon is) isn’t a part of your tool but a part of your character preferably in a folder. then you would want to do as the above post says. Weld it to the character and then you have full control over delay. However i still wouldn’t use a tool as you want a 0.7 second delay however the user can spam press a tool to keep on equipping and de-equipping. If i was you i would recreate the nature of a tool as it’s not hard to do. You just need to account for a key to be pressed for a specific thing.