Hello,
I am making a simulator game, and I need help with an issue I had for almost a week now. The point of the game is like any other simulator to click… by cicking you get ‘Zaps’ and by standing on the sell place your zaps get converted into 'Coins’
I have a Local Script in starter player scripts
And I have sell place. The problem is, everything works until sometimes after you sell your(zaps) the script breaks and you can’t click to get more zaps, here is the Local Script.
I tried removing the debounce but then the player can use auto clicker which isnt the best option. Thank you! (btw my sell script basically gets the players leaderstats and adds the zaps value to the coins value and sets the zaps value to 0)
local UserInputService = game:GetService("UserInputService")
local player = game.Players.LocalPlayer
local debounce = false
UserInputService.InputBegan:Connect(function(input, gameProcessedEvent)
local inputType = input.UserInputType
if inputType == Enum.UserInputType.MouseButton1 or inputType == Enum.UserInputType.Touch then
if gameProcessedEvent == true then
print("click")
else
if not debounce then
debounce = true
if player.leaderstats.Zaps.Value == player.BackpackShop.BackpackV.Value then
player.PlayerGui.FullBag.BackFrame.Main:TweenPosition(UDim2.new(0.4, 0, 0.35, 0), "Out", "Elastic", .7)
wait(.9)
player.PlayerGui.FullBag.BackFrame.Main.InfBag:TweenPosition(UDim2.new(0, 0,1.061, 0), "Out", "Bounce", .2)
else
game:GetService("ReplicatedStorage").GiveZaps:InvokeServer()
wait(.7)--wait for debounce :D
debounce = false
end
end
end
end
end)