-
What I want to achieve?
I want that that player jump is updated with DuringGameJumpMulti.Value -
What is the issue?
humanoid.JumpPower = humanoid.JumpPower + DuringGameJumpMulti.Value
DuringGameJumpMulti.Value is updating when i go to workspace and player it is updated but still it is not add up to humanoid.JumpPower
–local script
local rs = game:GetService("ReplicatedStorage")
local MWVF = rs:WaitForChild("MatchWorkingValues")
local S = MWVF:WaitForChild("START")
local E = MWVF:WaitForChild("END")
local gmframe = script.Parent:WaitForChild("gmframe")
local g = gmframe.GRAVITY["GRAVITY ICON"]
local s = gmframe.SPEED["SPEED ICON"]
local j = gmframe.JUMP["JUMP ICON"]
local p = game.Players.LocalPlayer
local leaderboard = p.leaderstats
local reqvalue = 100
local DuringGameJumpMulti = p.Character:WaitForChild("DuringGameJumpMulti")
local pgui = p.PlayerGui
local upicon = pgui["Menu gui"]["Upgrade icon"]
upicon.MouseButton1Up:Connect(function()
gmframe.Visible = not gmframe.Visible
end)
j.MouseButton1Up:Connect(function()
if p.Character then
DuringGameJumpMulti = p.Character:FindFirstChild("DuringGameJumpMulti")
if leaderboard and DuringGameJumpMulti then
local e = leaderboard:FindFirstChild("Energy")
if e.Value >= reqvalue then
e.Value = e.Value - reqvalue
reqvalue = reqvalue + 100
DuringGameJumpMulti.Value = DuringGameJumpMulti.Value + 100
end
end
end
end)
main script
for c10S = 300, 0, -1 do
task.wait(1)
status.Value = "Game END IN "..tostring(c10S)
for i, p in pairs(game.Players:GetPlayers()) do
local character = p.Character
if character then
DuringGameJumpMulti = character:FindFirstChild("DuringGameJumpMulti")
if DuringGameJumpMulti and character:FindFirstChild("Humanoid") then
local humanoid = character:FindFirstChild("Humanoid")
humanoid.JumpPower = humanoid.JumpPower + DuringGameJumpMulti.Value
humanoid.WalkSpeed = humanoid.WalkSpeed + 0.5
end
end
end
end
full main script
local rs = game:GetService("ReplicatedStorage")
local status = rs:WaitForChild("STATUS")
local MWVF = rs:WaitForChild("MatchWorkingValues")
local S = MWVF:WaitForChild("START")
local E = MWVF:WaitForChild("END")
local reseter = require(script["RL Module"])
local resetingpperk = require(script["RDGP Module"])
local PrePerk = require(script.PreGModule)
local Players = game:GetService("Players")
local TargetPart = game.Workspace.respawningpoint
local WB = rs:WaitForChild("Winningbools")
local first = WB:WaitForChild("1st")
local second = WB:WaitForChild("2nd")
local third = WB:WaitForChild("3rd")
local forth = WB:WaitForChild("4th")
local fifth = WB:WaitForChild("5th")
local part = game.Workspace["wining point"].WinPad.WinGiver
local given = {}
local Players = game:GetService("Players")
local rs = game:GetService("ReplicatedStorage")
part.Touched:Connect(function(hit)
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if player and not table.find(given, player) then
table.insert(given, player)
print(player.Name .. " has touched the part")
local character = player.Character
if character then
local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
if humanoidRootPart then
humanoidRootPart.CFrame = TargetPart.CFrame
if not (first.Value == true) then
first.Value = true
player.leaderstats.CGR.Value = player.leaderstats.CGR.Value + 150
elseif not (second.Value == true) then
second.Value = true
player.leaderstats.CGR.Value = player.leaderstats.CGR.Value + 125
elseif not (third.Value == true) then
third.Value = true
player.leaderstats.CGR.Value = player.leaderstats.CGR.Value + 100
elseif not (forth.Value == true) then
forth.Value = true
player.leaderstats.CGR.Value = player.leaderstats.CGR.Value + 75
elseif not (fifth.Value == true) then
fifth.Value = true
player.leaderstats.CGR.Value = player.leaderstats.CGR.Value + 50
end
end
end
end
end)
-- Listen for the PlayerRemoving event of each player in the given table
for _, player in ipairs(given) do
player.CharacterRemoving:Connect(function()
table.remove(given, table.find(given, player))
end)
end
while task.wait() do
repeat task.wait() until game.Players.NumPlayers >=1
status.Value = "match Starting soon"
if E.Value == true or S.Value == false then
E.Value = false
S.Value = true
task.wait(1)
for c102N = 0,10,1 do
task.wait(1)
status.Value = "GAME START IN "..tostring(c102N)
end
resetingpperk.resetPower()
status.Value = "RUN OR JUMP OR GRIND"
task.wait(1)
status.Value = "IDK!"
for _, player in ipairs(Players:GetPlayers()) do
local character = player.Character
if character then
local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
if humanoidRootPart then
humanoidRootPart.CFrame = TargetPart.CFrame
end
end
end
-- main game
for c10S = 300, 0, -1 do
task.wait(1)
status.Value = "Game END IN "..tostring(c10S)
for i, p in pairs(game.Players:GetPlayers()) do
local character = p.Character
if character then
DuringGameJumpMulti = character:FindFirstChild("DuringGameJumpMulti")
if DuringGameJumpMulti and character:FindFirstChild("Humanoid") then
local humanoid = character:FindFirstChild("Humanoid")
humanoid.JumpPower = humanoid.JumpPower + DuringGameJumpMulti.Value
humanoid.WalkSpeed = humanoid.WalkSpeed + 0.5
end
end
end
end
if E.Value == false and S.Value == true then
print("esworking")
S.Value = false
E.Value = true
reseter.resetLeaderboard()
task.wait()
PrePerk.PrePower()
-- replace "TargetPart" with the name of your target part
for _, player in ipairs(Players:GetPlayers()) do
local character = player.Character
if character then
local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
if humanoidRootPart then
humanoidRootPart.CFrame = TargetPart.CFrame
end
end
end
local playerNames = ""
for i, player in ipairs(given) do
playerNames = playerNames .. player.Name .. ", "
end
status.Value = "Winners: " .. playerNames
task.wait(2)
first.Value = false
second.Value = false
third.Value = false
forth.Value = false
fifth.Value = false
end
end
end
````
sorry for bad grammar I am not English