Need helping choosing prices for my "virutal" shop

I’m not sure if this is in the correct category, I’m not even sure if I’m allowed to post those types of questions, please let me know and I will delete it immediately

I just added a little shop in my game and to be honest I’m really horrible at settings prices
I can’t find anyone to help me think of the pricing, and for the few people who play the game when I ask them for the prices they just ask me to give them infinite coins and admin commands :confused: and my developer friends didn’t try to set a virtual (non robux) shop in their game before so they can’t help

I would really appreciate if anyone here could could help me set the prices, like what formula do you guys use to set the prices for your shop? how can I know if the prices are too expensive/cheap?

My specific game/shop case

The very board idea of my game is among us but more pvp (don’t worry, not a rip off), the shop offers gears/extra tools which you can equip in rounds, you buy a gear and you can use it in each round, and you pay coins to upgrade it (the upgrades just increases how many times you can use it per round)

and of course you get coins after each round, 30 for winning, 30/2 for losing, 30/4 if you are playing with bots, the round ends when the villain gets killed or every hero dies, from what I see the average game duration is 5 minutes

for a gear that revives dead players once a match costs 3000 Coins, one that speeds you for 7 seconds costs 1500 and can be used three times, a simple sword costs 1000, those are the gears and there prices for now, I know pretty horrible pricing and I would really appreciate any help fixing those prices

Yes, it is a wrong category. Move this to #help-and-feedback:game-design-support

Set prices based on how difficult it is to earn coins in your game. For example: you have an item that revives dead players, it costs 3000 coins = 100 wins. Is it too hard? If yes, set the price to a much lower amount.

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