Need Modeler and VFX Artist for Hero Shooter

HELP WANTED

About Me

Yup! It’s just me (and my sibling). We’ve been working on a magic-based hero shooter called Core Strikers, where each player utilizes an orb of energy known as a Core to duke it out with other players, each with their own weapon. The game is planned to be centered around modes like payload, zones, boss raids, and TDM. Also, it’s inspired by Splatoon 3 and Jojo’s Bizarre Adventures!

Core Strikers very early alpha currently, but almost all systems are put in place to speed up development. We’d love to test the game out with other devs!

CoS_ShowcasePreAlphaG
Reach out to me for more info on the premise!

The Team
@fighterkirbyzx - Programmer / Artist / UI Designer
@starfysx - Musician / Animator / Weapon Modeler and Designer


About The Job

We’re looking for 3 roles:
(Filled) Map Designer - Decent knowledge of hero shooter / fps map design (extra points if you have knowledge of Splatoon map design)
Map Modeler - Can create lively, laid back environments, along with battlegrounds for players to move around in.

VFX Artist - Because of the amount of classes in the game, we need someone who has knowledge in VFX for physical and magical attacks. We don’t need new assets for the VFX per se, just someone who can make the particles for a fireball.

In terms of experience, we just need a decent portfolio of things you’ve made (relating to your role). This is my first project as well!

Build style ramble

My inspiration for model design is still Splatoon, with it’s mix of low poly and surprisingly intricate weapon details and map details (we only need a map designer, but I still want to mention how the two go together). Not too realistic, definitely no internals or mechanisms to the weapons, but with an idea of lore as to how each weapon functions in the Core Striker universe.

I.e., Each weapon uses the mana created from the player to increase it’s power. The bow creates arrows from magic because the wood in the bow is taken from the tree of [NAME PENDING haha].

Part of the game’s identity is the core’s (floating orbs of energy) and sun/moon related shapes (a pointed circle, and lots of crescent shapes). Reach out to us for more info!!

Examples from splatoon:


For the map design, Splatoon 2’s map design should be used as a template for the size/philosophy of the architecture. Flanks and lots of levels/height, with slopes as currently I don’t plan on adding climbing mechanics.

Payment

Any funds the game makes will be split among the group of us. The group should be created by the time this is posted, and we’ll use the group to do DevEx payments.

Contact Us

You can contact me here on the Developer Forum or via Twitter at: https://twitter.com/CoreStrikersOFC (account WIP!)
You must be 16 years or older to apply.

Thanks for reading!

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