I have a game that is heavily inspired by Papers Please, Touhou and Dark Souls.
The game doesn’t have a lot of players playing and it usually gets 30+ minutes of gameplay per session on average.
Most of the time when I interacted with my fans, they seem to be fine with the game. When I looked at negative reviews of my game, I either fixed it pretty quickly or they don’t provide any real value.
At the time of writing this, You can play up to Day 21.
Known criticisms:
- Janky combat system (They didn’t tell me how exactly)
- Pretty much it
What I would like to know:
- How to keep the player stick around for longer
- What can I add in week 1 because I think it’s the boring week.