Hello there! I am trying to make an FPS game and I would like some feedback on my reload animation! Thanks!
Nice animation, if possible make a video by taking that gun and playing the animation in the first person.
Here is the animation in first person!
Nice, but you should improve it day-by-day when your gun gets fully designed.
I like the animation in the sense of realism; if it is in-fact an open-bolt operation machine pistol. Before you put in the new magazine, I see the bolt is open, which would indicate it is open-bolt, that’s attention to detail my man. The animation is snappy, work on it continually and try to make some smoother frames. If this is entirely meant to be an open-bolt machine gun, keep the bolt open when you put the magazine in; if it’s meant to be a closed-bolt operation machine gun, keep it as is. Open-bolts basically have a pin at the front of the bolt and strike each round as the trigger is held, think of an Uzi. Closed bolts are firearms like the M16 in which you have to engage the bolt to close, which chambers a round in the chamber. Here’s a video to help: https://www.youtube.com/watch?v=POnZTsqM79k Go from 0:50 onward and you’ll see what I’m talking about.