Hello!
I apologize if this belongs in #building-support, however I am doing this via a script so I believe it belongs here.
Anyway, I am currently working on a body jump mechanic that allows the player to jump and hopefully push them towards the direction the torso is facing.
The issue comes from the pushing them in the direction part. I got the player to move upwards, however I don’t know what body mover to use to achieve this.
Here’s what I have so far:
local userInputService = game:GetService('UserInputService')
local chr = game.Players.LocalPlayer.Character
for i,v in pairs(workspace:GetDescendants()) do
if v:FindFirstChild('_WallJump') then
local deb = false
local inpdeb = false
v.Touched:Connect(function(h)
if not deb then
print('toch')
if h.Parent == chr and h == chr.HumanoidRootPart then
local torso = chr.Torso
torso.Anchored = true
deb = true
torso.CFrame = torso.CFrame * CFrame.Angles(0, math.rad(180), 0)
connection = userInputService.InputBegan:Connect(function(key, isSystemReserved)
if not isSystemReserved and not inpdeb then
if key.KeyCode == Enum.KeyCode.Space then
inpdeb = true
torso.Anchored = false
local bt = torso:FindFirstChild('BodyVelocity')
if bt then
bt:Destroy()
end
torso.CFrame = torso.CFrame * CFrame.Angles(0, math.rad(180), 0)
bt = Instance.new('BodyVelocity', chr.HumanoidRootPart)
bt.MaxForce = Vector3.new(0, 40000, 0)
bt.Velocity = Vector3.new(0, 50, 0)
wait(.1)
bt:Destroy()
inpdeb = false
deb = false
connection:Disconnect()
end
end
end)
end
end
end)
end
end
TIA for any help/guidance!