I’ve recently been struggling to combine multiple Bézier Curves into one path.
The main problem is that when the parts are generated, they overlap a bit at the start/end of each segment. I’ve tried to get the remaining progress on the previous segment, and add it when starting to interpolate the next. However, the progress will always be different due to the varying distances across the nodes.
If this isn’t making any sense, here’s a screenshot of what’s currently happening.
And this is what I’m trying to achieve
As you can see, I want all of the points to be evenly spread out and have no overlapping at the start/end.
This is the summarized code I’ve been using.
repeat CP = math.floor(CurrentLerp) local Current = Model[CP].CFrame local Next = Model[CP+1].CFrame local Distance = (Current.Position - Next.Position).Magnitude CurrentLerp += 1/Distance LerpProgress = CurrentLerp - CP --All I do in this area is determine the control positions(unnecessary/unrelated code) local InterpolatedP = CalcBezier(LerpProgress, Current.Position, ControlPos1.Position, ControlPos2.Position, Next.Position) until CurrentLerp >= #Model:GetChildren()-1
Thank you for reading, and I’m sorry if this doesn’t make that much sense. The topics I’ve seen similar to this are pretty confusing to me and I’d just like to see if I can get an easier and more simplified answer.