So, i have a tool and i need to make it that when a value is false then the player can equip it but if not then the tool will just get unequipped
this is my code, if someone can help me in a way that i will learn it will be helpfull
local cooldown = 1.25
local debounce = false
local player = game.Players.LocalPlayer
local IsFlying = player:WaitForChild("Is").IsFlying
script.Parent.Equipped:Connect(function(Mouse)
Mouse.Button1Down:Connect(function()
if debounce == false then
debounce = true
local PunchingAnimation = player.Character.Humanoid:LoadAnimation(script.Parent.PunchingAnimation)
PunchingAnimation:Play()
wait(cooldown)
debounce = false
end
end)
end)
Please help me learn from this, Thank you for reading.
local cooldown = 1.25
local debounce = false
local player = game.Players.LocalPlayer
local IsFlying = player:WaitForChild("Is").IsFlying
script.Parent.Equipped:Connect(function(Mouse)
if IsFlying.Value == false then
Mouse.Button1Down:Connect(function()
if debounce == false then
debounce = true
local PunchingAnimation = player.Character.Humanoid:LoadAnimation(script.Parent.PunchingAnimation)
PunchingAnimation:Play()
wait(cooldown)
debounce = false
end
end)
else
player.Character.Humanoid:UnequipTools()
end
end)
So, when i tried to make the value of “IsFlying” to true im getting this warning, and the tool dont get unequiped…
this is the warning:
Something unexpectedly tried to set the parent of to Backpack while trying to set the parent of . Current parent is GalPlayss.
Can you help me with that maybe?
You could use another function called Unequipped to unequip if this is what you’re looking for as it can print some text or a variable, and especially stopping the animation in the tool as it shows when you Equipped the function for the tool. Here’s an example of what using Unequipped would do:
local Tool = script.Parent
Tool.Equipped:Connect(function()
print("Equipped was successful!")
end)
Tool.Unequipped:Connect(function()
print("Unequipped was successful!")
end)
Using this instead of having another function inside of the Equipped function would be beneficial for you and others looking for a similar solution as it can detect when the tool is away or visible to you and players. You should put this at the bottom or after the Equipped function as it will be kind of confusing to you and the script if I recall.