Basically, in the game I use a LinearVelocity which makes the player fall down.
Here’s my problem, all the players go at the same speed after they reach the max LinearVelocity, is there any other thing I should try using to prevent this from happening?
(It can be entirely different from a LinearVelocity)
There’s a property in the workspace called Gravity, you could change that on the server and it would change for everyone, or you could change it on the client so one person would have more gravity than someone else