Need to fix gravity falling system

Hey there! I own a game called Gravity Clickers

Basically, in the game I use a LinearVelocity which makes the player fall down.

Here’s my problem, all the players go at the same speed after they reach the max LinearVelocity, is there any other thing I should try using to prevent this from happening?

(It can be entirely different from a LinearVelocity)

There’s a property in the workspace called Gravity, you could change that on the server and it would change for everyone, or you could change it on the client so one person would have more gravity than someone else

Yeah, I been doing that but it’s not efficient due to someone being able to jump high and not get down, or exploits.

If I understand you correctly: you’re trying to simulate life-like gravity?

In which case, you’re welcome to have a look here to see how I approached it.

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Thanks! I readjusted some of the scripts and it works perfectly.

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