Roles:
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Games developed under this team:
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RE:Fencing
Memories: Blank Dawn [Unofficial]]
Generic Anime Game [WIP]
Contributors:
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GustafBernadotte
dragonlordboy123
Lord_CrackPot
racermario
Special Thanks To:
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TheHologanKing, yin_yang, PineappleDoge, Zetaraider, dvdko, chocolatepasta, DannyCorp0123.
Update Notices/Summary:
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RE:Fencing
DESCRIPTION:
It’s a fencing game… just better but crappy. The game requires 2 individual players for Sabre gamemode, on the other hand the Practice mode is a free roaming game mode for players to mess around with.
FAIR REMINDER:
The development team is relatively new, expect slow and delayed updates overtime. The game has been developed for nearly a year, & is expected to have bugs and errors.
Early Access
[NOTE] The game has yet to be shipped as a complete version for Version 01 as a part of the Phase I (Testing Phase), everything is not the actual representation of the final product.
Early Access Players will receive a badge during the launch of RE:Fencing Testing Phase V.01.
First Update
FEATURES ADDED
- Game modes such as Sabre & Practice have been added.
- Environment Lighting has been darkened to give more stage presence for the Piste.
- Timer, Rounds & Goal Points has been implemented. Goal to Reach: 8 points | Timer : 180 secs | Rounds: 3 rounds.
- Arena color scheme changed to match the 2012 Fencing Arena Model.
- Added simple conditions to ensure the player’s activities aren’t bugging around.
- Flunge, Lunge, Cut, Dash, Retreat, Feinting, Parry & Riposte has been added as techniques to battle your enemies with.
- Controls are heavily reliant on manual inputs (Such as Concealing Slots to Riposte when Parrying is active)
- Animations have yet to be completed & revamped after receiving multiple feedbacks about it.
- Fencers now gets cool clothing.
- Players get warned whenever they went out of bounds in Sabre.
- Players are non-collidable.
UNCOVERED COMMON BUGS/ISSUES
- Referee Call (En Garde, Pret, Alle) during Intermission is being played scoring a point 1 second after reaching the goal.
- Getting Out of Bounds from the platform/piste does not teleport you back to the original position in Practice.
- The player secretly moves forward/backward without pressing the controls.
- Loading Screen in Practice | Loading Bar gets stuck due to an error.
- Players are able to dash/retreat during the Intermission.
- Players are able to move with A & D key buttons.
- Hitbox lifetime is longer than the stance animations.
- Lunge animations are mixed in with Cut animations.
- When parrying, the hitbox is still intact.
First Update Bug Fixes
ISSUES FIXED
- Going Out of Bounds from the Piste now teleports you back to your spawn position in Practice Mode.
- Hitbox Lifetime has been updated equivalent to the Stances’ animation duration.
- Fixed where a Referee Call (En Garde, Pret, Alle) is being called during Intermission.
- Prevented players from moving on their own without controlling their inputs.
- Players are now unable to dash/retreat during intermission.
- Loading Bar loads completely now for Practice Mode.
- When parry is active, hitbox will not be registered.
Ver. 01
Release Update
- Developers, Contributors, Testers and Early Access Players are now able to receive a badge after entering the current version of RE:Fencing. (SPOILER) The mentioned roles above (Early Access Players, etc.) will receive special rewards and cosmetics after the upcoming versions for Phase I.
- Fixed where the players aren’t being dragged back to their initial position after the Intermission starts, if this still occurs please send us a feedback right away!
- Fixed the issue where people aren’t added to the Sabre Lobby/miscount.
- Recovered exploitable client-sided codes.
- En Garde Animation added.