Neon seems to have an issue with rendering at partial transparencies. Transparency values of 0 and 1 work as intended, whereas values in between appear inverted.
For example, when transparency is set to 0.1 (almost opaque), it renders nearly transparent. When set to 0.7 (almost transparent), it seems to render mostly opaque, etc.
The scale below should be transparent at the top and gradually become more opaque at the bottom. The red text is transparency.
[strike]I’m not sure how reproducible this is (only tested on my laptop).[/strike] I’m running Windows 10 with AMD graphics.
EDIT: Bug is not reproducible on either Android or iOS.
Same goes for Windows 8.1, NVIDIA GeForce - The question is then whether it’s present on mobile (android + iOS) and Mac. Though there’s other threads reporting this bug as well, so let’s hope it’ll get fixed soon (as well as added glow effect to neon)