Network Ownership API cannot be called on Anchored parts or parts welded to Anchored parts

Hi! So, I’m making my own drift system by using the help of A-Chassis and when the player tries to enter an error pops up.

Error:
image

--[[Driver Handling]]

	--Driver Sit	
	car.DriveSeat.ChildAdded:connect(function(child)
		if child.Name=="SeatWeld" and child:IsA("Weld") and game.Players:GetPlayerFromCharacter(child.Part1.Parent)~=nil then
			--Distribute Client Interface
			local p=game.Players:GetPlayerFromCharacter(child.Part1.Parent)
			car.DriveSeat:SetNetworkOwner(p)
			local g=script.Parent["A-Chassis Interface"]:Clone()
			g.Parent=p.PlayerGui
		end
	end)
	

Can somebody please help me asap lol

The Network Ownership API is used to determine who gets to calculate a part’s physics: the server or a client. Since anchored parts have no physics, no transfer of network ownership is possible.
Network Ownership Documentation