Network ownership problem with physics

Im making an Earthquake simulation game similar to this one:
https://www.roblox.com/games/3585854821/a-rather-glitchy-Earthquake-simulator

There’s a problem with the network ownership wich makes it look weird when you play.
I need a fix that doesnt lag to this problem .

Here some videos:

Server:

Player:

Thanks, ElPanlo

If any part(s) are unanchored you may want to set their network owner to nil (to the server) every frame, you can do this in a Stepped/HeartBeat loop or a traditional while task.wait() do loop.

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hmmm, wouldnt that generate lag?