Im making an Earthquake simulation game similar to this one: https://www.roblox.com/games/3585854821/a-rather-glitchy-Earthquake-simulator
There’s a problem with the network ownership wich makes it look weird when you play. I need a fix that doesnt lag to this problem .
Here some videos:
Server:
Player:
Thanks, ElPanlo
If any part(s) are unanchored you may want to set their network owner to nil (to the server) every frame, you can do this in a Stepped/HeartBeat loop or a traditional while task.wait() do loop.
hmmm, wouldnt that generate lag?