Network Ownership Question

So to my understanding, if a client has network ownership of a part, they are able to change the physics data of that part and only that should replicate to the server. That being said, I would just like to clarify:

If a client has network ownership of a part, and they changed any attribute properties I’ve set on that part, would that change replicate onto the server? It shouldn’t, correct? Sorry if this is a waste of a topic I just want to make sure.

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Attribute is a property and not a physics property.

It will not replicate.

Physics property include position, velocity, angular velocity.

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No properties changed by the client replicate to the server by default.

The only exceptions being:

  • Parts/Assemblies that the client has network ownership of. (Only physics-related properties)
  • Certain character humanoid states (except Dead AFAIK)

Also, if for some reason you have workspace.RejectCharacterDeletions disabled, then descendants of player.Character also get replicated.

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