I believe either I’m bugged or there has been some sort of ping change, I’m a little confused…
Previously when I directly changed my incoming replication lag in studio, it would directly effect network ping, 0.05 ≈ 50-100 ping. However now as shown in my video it doesn’t.
Even when replication delay is on 0 ping, the server and client are not in sync, whereas before they were, now in studio the server always lags behind even on 0 ping
I’m not sure if that made sense but can anyone help me to.. understand this..?
I believe there was a change as its now called NetworkPing rather than Ping but still, I do not understand why the function of it has changed?
But now I can no longer do tests with perfectly 0 ping as the server always is delayed?
Surely that would be fixed?
Also :GetNetworkPing() no longer works in studio whereas I believe it did before (Assuming you had incoming replication lag set to a value > 0)
(It will always return 0 now)