Network ping studio stuff

I believe either I’m bugged or there has been some sort of ping change, I’m a little confused…

Previously when I directly changed my incoming replication lag in studio, it would directly effect network ping, 0.05 ≈ 50-100 ping. However now as shown in my video it doesn’t.

Even when replication delay is on 0 ping, the server and client are not in sync, whereas before they were, now in studio the server always lags behind even on 0 ping

I’m not sure if that made sense but can anyone help me to.. understand this..?

  • I believe there was a change as its now called NetworkPing rather than Ping but still, I do not understand why the function of it has changed?

i watched the video and looked at the announcements and updates it might be the new anti cheat they just added, it makes stuff like that not work.

So this is likely to be a bug?

not a bug they just updated the engine so it has improved anti cheat

But now I can no longer do tests with perfectly 0 ping as the server always is delayed?
Surely that would be fixed?

Also :GetNetworkPing() no longer works in studio whereas I believe it did before (Assuming you had incoming replication lag set to a value > 0)
(It will always return 0 now)

xDeltaXen is giving out false information, do not rely on their replies.