while true do
script.Parent:GetNetworkOwner(plr)
end
i made this just to test for any reason the part ownership return to server when it leave player radius
i tried with setnetworkowner() but i dont like the way it changes the owner and physics.
This is normal behwviour, ownership is only given to the player when they are near the part and might interact with it. If you want a part’s ownership to stay with the player, you’ll have to use the SetNetworkOwner() method.
What exactly do you dislike about SetNetworkOwner?