As mentioned in the topic name, I have never worked with layered clothing before, so naturally my avatar does not use it. The game I am working on is R6-styled, but uses R15 technology because its just more feature-rich at this point. This means it supports layered clothing, which I thought was a nice benefit until I actually tested with it and it seems to break weirdly when enabling my custom character view-model.
The view-model in question acts as a secondary rig copying the torso and the attached joints. When a character shoots a gun, the arms of the real rig get attached to the arm joints of the secondary rig and the transforms are copied over, allowing me to rotate and pivot the arms without any jank.
The problem is that it seems like layered clothing uses the joints to function in some way, so when the secondary joints get enabled and the normal ones get disabled, it breaks in a strange way.
Having zero knowledge about the inner workings of layered clothing, I don’t exactly know how I’d fix this, and ideally id like to fix it so i can continue supporting layered clothing in my game.
