Related discussion:
http://developer.roblox.com/forum/client-features/12449-lower-backpack-gui-when-health-is-hidden
Thoughts on how to get the best of both worlds here?
Related discussion:
http://developer.roblox.com/forum/client-features/12449-lower-backpack-gui-when-health-is-hidden
Thoughts on how to get the best of both worlds here?
Not really a bug.
In any case, if the core UIs don’t fit a person’s game, then the best thing to do is to make your own.
I take back what I said, this new aesthetic change is a bit out of place. Why do they have to go so low down now?
Surely it would have been good practice to keep the tool icons in relatively the same position?
It’s after messing up the GUI system of my Minigame’s place where I specifically designed the Level bar to fit snuggly below the core backpack GUI, and now it’s being overlay and looks extremely poor.
Move the core GUIs up to the original position admins? Please?
If anyone wants to screen cap it to add it to this thread, feel free to. I’m not currently at a machine with my screen capturing tools.
No kevin
The backpack toolbar is in the same spot and it’s awesome
it only lowers down when you make a custom healthbar (by setting healthbar coregui invisible)
[quote] No kevin
The backpack toolbar is in the same spot and it’s awesome
it only lowers down when you make a custom healthbar (by setting healthbar coregui invisible) [/quote]
Oh yes, I disable the core health GUI.
Has this been fixed yet?
I’m not at a machine that can run roblox player atm.
The backpack sliding down to fill the gap when the Health GUI is disabled is part of the design.
Join in here for active discussion about this behavior, as well as the position of the Health bar and custom GUIs.
[quote] The backpack sliding down to fill the gap when the Health GUI is disabled is part of the design.
Join in here for active discussion about this behavior, as well as the position of the Health bar and custom GUIs. [/quote]
It seems the general consensus of that post was met? Perhaps a dedicated post actually meant for ALL aspects of the UI?
[quote] The backpack sliding down to fill the gap when the Health GUI is disabled is part of the design.
Join in here for active discussion about this behavior, as well as the position of the Health bar and custom GUIs. [/quote]
I simply don’t understand why this has to be the way.
It causes custom UI problems and it means that the backpack can vary in positioning depending on whether the game disables the core health GUI. I thought the aim was for a seamless experience across games with respects to the Core GUIs?
Why does disabling the health GUI have to affect the Backpack? They’re two separate things that you’d think would be controlled entirely independently of each other.