New Developer Game Feedback

I recently have been trying game development on roblox studio and have been having issues getting the first few people to join the game. I have tried going through a couple icon redesigns to make the game seem more “clickable” but it hasn’t seemed to have done much.

I have gotten one or two visits so far from a user that isn’t friends or family. The game has been in a released alpha state for approximately 2 weeks. While I would like to be open-minded and consider the possibility that my game isn’t incredibly well designed, it feels hard to attribute that to be the issue when I can’t even get the visits. I would understand if I was getting clicks, but bad user retention, but I am unable to tell that without the initial visits.

I am assuming paying for advertising is off the table for now as I have seen many people advise against doing it until your experience is profitable, however I would appreciate hearing anyone’s thought on this. I have the money and wouldn’t mind throwing 100-200cad at some ads before its profitable.

Is there something I am missing that just isn’t getting my game caught in the Roblox algorithm? Better title? Better icon? Better thumbnails? (I assume icons are encountered more)

I will add my game link below for reference. Additionally if anyone wants to give generic suggestions for a new developer it would be greatly appreciated! A few things I already have planned is:

  • prestige system
  • rare electric gem fountain drop that speeds up your fountain for a fixed time period
  • starter pack

Fortune Fountain Simulator [Alpha]

1 Like

Hey bbwilliamt,

I’ve noticed a few issues with the car system and UI that need to be addressed:

  1. The car doesn’t work on mobile – It’s completely unresponsive on mobile devices.

  2. Missing GUI animations – There are no hover effects, pressing effects, or any other visual feedback for UI interactions.

  3. No sound effects for the GUI – Button presses and other interactions are silent, making the UI feel unresponsive.

  4. Game Pass icons lack proper backgrounds – Right now, the icons just display the model itself without a real background, which looks incomplete.

Also, I think it would be great to add a new thumbnail where some players are in the middle of the map, running after the Coin Rain. This would make the game look more exciting and engaging for new players.

2 Likes

I had no idea about the car not working on mobile! I was just using A-chassis and assumed it would work on all devices! Thank you for the heads up. I will take a look at the SFX for the GUI because I had them working on PC at least but maybe I screwed something up in a recent update. My GUI skills are pretty lacking as this is the first time I have ever designed a GUI. I don’t have a lot of game dev experience but I have a strong comp sci background so this feedback helps a lot. I will look at getting a better thumbnail too. Would you suggest keeping thumbnails gameplay related? I was considering adding a wide version of my icon as a thumbnail.

Thats a good idea PC users are most likely to see a thumbnail isntead of the icon.

What i also noticed is a glitch when if you’re in the car and then teleport back home it glitches out and the parts of the Vehicle fly everywhere.

I would suggest you ckrck if the player is sitting and when then you make them jump and teleport them shortly after

I thought I had fixed that issue too haha. Currently it forces the player to jump if they are seated and teleports them after a 0.1s delay but I may need to up that if it is still doing that. Thank you for that info! It’s all super appreciated

I have noticed that if i try to sit in the car i die immidently.

you need to own the plot to drive the car. sub-par system to avoid the bug I was encountering of people controlling the car that they do not own but not being seated in it, but that’s what I have for now lol

Why not just use a proximity prompt to enter the car? If the player doesn’t own a plot then just don’t do anything, if they do seat them.

To put it bluntly, It’s not successful because it doesn’t have a proper gameplay loop.

A gameplay loop is supposed to look like:
ObjectiveRewardAnticipation

Yours is:
Collect coins (Objective)Pay to spawn more coins (Reward?)

As you can see, there is no reward, which is the most important part of game design.

What I would do
Collect gold and fill your bag (Objective)Sell gold at store (Reward)Use money to buy bags with more space, different fountains that spits it out at a faster rate, coin collecting NPC's. (Anticipation)

Since this type of game would attract kids, a tutorial would also benefit it.

Edit: To address the amount of people that play it, just advertise it on Tiktok with the link in the comment section.