New draggers do not correctly snap to <0.05 stud parts

If you have a part that is less than 0.05 studs on one or more axes, the draggers will not snap to it, they instead snap to a supposed 0.05 stud bounding box around the part. This makes perfectly aligning parts on a single axis very tedious. Disabling the snap is also not ideal because there is almost always at least a small misalignment.

Example, pink part is 0.025 studs thick:
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AMD Ryzen 7 7800X3D @ 4.20GHz
NVIDIA RTX 4080
32.0 GB DDR5 RAM @ 5600MHz

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I don’t think this is a bug because 0.05 is the minimum for part collision. Part size can visually go down to 0.001, but the collision cannot.

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That’s what it is, it’s using a physical query which hits the 0.05 physical size.

Though it would actually be feasible to correct for this in the Dragger code.

Please do consider it for at least when collisions are off, it’s making working with thin parts very difficult.

Got a fix in for this which will come out after RDC.

Can’t do anything about it in Collisions mode because it has to respect sim but Snap to Parts will give you what you would have expected.

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