NEW GAME - give suggestions/feed

Just released this game on July 30th, a few days ago
gonna keep advertising it till I get home recommendations

Any suggestions or feedback, Lmk?

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https://devforum.roblox.com/t/there-should-be-game-quality-control/3314169/105

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If your calling this game slop and low quality please go take a look at other roblox games, if ur not going to give suggestions don’t comment

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It is a very very good game. I will go over it again and write down all my feedback in a few minutes (kinda got stuck in grow a garden lol). It is a good project to work on it and you should keep working on it. If you want a lot of info about how to sponsor really well then just tell me.

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Thanks, and sure, ive started some sponsors but the ctr is pretty low, so ill prob get the icons remade and re sponsor but sure give tips and thanks!

So I have been interviewing a lot of people about sponsoring and looking stuff up so this is what I got from a lot of research:

  • You sponsor games to get Roblox to see it not to get lots of players
  • Your goal when sponsoring is to get about 50-200 CCU consistently over a period of 21 days (you want to be very very active)
  • You want to sponsor 3k-7k for 15-21 days, recommended the latter of both.
  • Roblox will put your game on the front page only if they think it has potential and that is judged by how consistent the CCU is and if there has been any sudden drops of CCU.
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Alright thanks i also have another game that i spent 70k robux on for ads
it did get to roblox home rec but not popular , maybe due to the genre

but yeah thanks for this and ill be waiting on those suggestions!

oh my gosh those ratings are insane

pretty sure the presentation was bad but everyone who played it really loved it

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Sorry for being so long just started grow a garden and it really is addictive

So what I find bad about the game

  • I think the presentation is really bad like the name just seems very generic and like some guy already used it before, the game icon I think is pretty low quality too.
  • I also think the thing that generate should generate more based on your level like if your new there will be more weak things and if you are good then they will be better. Everything does not have to regen when you get better but like when you destroy something and it respawns have it generate based on your level. Don’t have 100% of everything generate based on your level probably just like 50%
  • I do think the UI buttons everything should be preloaded so you do not have to wait for them to load. I think there is a function for imagelabels like imagelabel:Load() or something, probably look into it.
  • Tutorial is not overly good like “destroy the mug” probably say “click to destroy the mug” and for when you roll the fireball instead of just “roll a fireball” say “buy the fireball crate and roll”

Things I like about it:

  • Seems like you put some thought into it and are not just some random 7 year old trying to release their game littered with free models
  • The quality is pretty good and I do like the map and lighting and everything, it is really enjoyable

I do really like the game, goodjob

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  1. I don’t think the game name matters if just one person used it already, but if I were to change it, what should I switch it to?

  2. Yeah, I’ll get the game icon remade

  3. Generate? Are you referring to the Object system i can’t make it based on your level since it’s a multiplayer game as well( maybe I can make it when the object is destroyed last it will scale to the power level ill have to see (maybe VIP servers), or if ur talking about the offline earnings its scaled off ur power level

  4. I’ll fix the tutorial text & preload the GUI

Thanks for checking out the game, glad you like it!

To #1: Yes it does matter certainly.
To #3: Make it so its unique for every client, you would want to handle what parts are on each client on the server like have a player folder and generated stringvalues or something that represent the item, like if it is a grid based generation a stringvalue would be made in the player folder named “Part162” and then the client will detect a child was added or removed and then add vfx for it. Detect collection on the client but verify the part exists in the playerfolder on the server.

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Isn’t calling out other games on uncreative slop kind of just prove my point? If success of a game is based on whether or not you can capture the attention of a fried mind of a toddler then we have lost the plot. I’m not here to hate on you, but I’m asking why we have to use low quality internet memes created using generative AI to contribute to the rapid declining intelligence of children below the age of 14. Games should be fun and creative, not food for an incredibly unhealthy addiction. The Roblox development environment is becoming a factory for unhealthy consumerism and it makes me feel like I’m surrounded by adults who take advantage of children for money and not developers with a passion to make a game that they feel proud of. Monetary gain isn’t and shouldn’t be the SOLE goal of making a game.

I assume you were talking about slop because of the post you sent?, Show one low-quality thing in this game :sob: , there’s no meme in the game, only meme is in the thumbnails, Roblox is no longer a “game”, it’s a business for game creators, if you don’t like it, leave

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The rapid decline of intelligence in kids is not from the games, it is from addiction to video games or anything. Addiction is caused from depression and lack of connection with friends and family and loss of socialization in the real world. People go to video games because they are designed to keep you entertained and keep your mind on the game and nothing else. Playing the video games are not even the sole thing people go to, they can go to youtube or any other platform especially on their phone. The way to fix this issue is not get rid of video games, that will just make it worse. The solution is to get them to socialize, keep them happy, have them make friends in the real world. Every single person that I know that is struggling socially spends hours on their phone and stays up all night but everyone that I know that has lots of friends, lots of family nights and that sort of thing do not even look at their phone any time of the day.

Summary: Video games are not the problem to the downfall of intelligence, it is the addiction that is caused by lack of socalization in the real world. Even if we do not release a game it will not make any difference since they will find something else.
Issue is addiction to games. Remove the games they will find something else, remove the addiction and problem is solved.

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