New game Idea I've been working on would like some feedback

My game Idea: Signal Breach

In development

I started creating this game back in late 2024 as a side project alongside commissions. Its a spin on the popular asymetric horror game Dead By daylight.

Signal Breach is my take on a darker, more tactical version of the asymetric escape formula. It follows the same 4 v 1 structure but leans heavily into atmosphere, map pressure and player decision making. Survivors are constantly fighting against time and information. The killer is always trying to isolate, disrupt and overwhelm.

The core loop is built around repairing Signal Towers. These act as the main objective for survivors and each tower has its own difficulty rating, repair speed and risk factor. Survivors need to bring all towers online to activate the extraction point. The killer can corrupt towers when they are left partially repaired which causes the tower to slowly lose progress until a survivor stabilises it again. This creates a constant push and pull where survivors must choose between finishing a tower or saving one that is regressing.

Every survivor has their own background, personality and unique perks tied to their lore. These perks only become universal once a player prestiges that survivor after completing level 100 of their progression web. Killers follow the same structure with their own lore, playstyle and perk identity. This keeps early progression focused on learning characters and later progression focused on building flexible loadouts.

The progression web is the heart of Signal Breach. After each match players earn XP and Crimson based on their contribution and match result. Crimson is then used to unlock nodes in the web. Nodes contain perks, offerings, items and character upgrades. Each web level is randomly generated so every player has a different path and different opportunities. This adds an RNG element to progression where getting the perk you want always feels rewarding.

Signal Breach currently has full matchmaking, four complete maps, five survivor models, four killer models and all core gameplay systems. This includes healing, repairing, interacting with objects, picking up players, unhooking, using medkits, flashlights, vaults, pallets and operating extraction gates. The round system is fully functional and supports all win conditions for both sides.

The long term vision for Signal Breach is a ranked system layered on top of the existing progression. This will reward consistent play and give players a competitive path while still keeping the core progression intact. The game is designed to grow through new characters, new maps, new perks and new systems that expand the world and keep the experience fresh.

Aswell as this I have also created a match party system and cross server party invites and intend on adding a custom match feature where friends can play games with any character or perk they want (for free) in their own envrionment. They will be able to have more than one killer, change the round lengths etc. I want to make the custom matches very customisable and prepared for this by making all my core gameplay scripts modular and easy to programme new features into.

Feedback on the idea would be appreciated and any feedback on wether a game like this could work on roblox would also be appreciated. Even if the game doesnt gain traction I’ve learnt so much in the process and loved every minute so its a win win.

Thanks to all who read :slight_smile:



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