Welcome to PAWWNG, a new game developed in 4 months.
• What is PAWWNG you may be asking?
PAWWNG, is a game that focuses and finalises on the old and childhood game / minigame some of you will remember well. PONG, the classical paddles and boards, except it’s twisted a little bit in PAWWNG.
PAWWNG used 2 paddles which move horizontally across the game board, this acquainted with boundaries for the paddles which can only move 50% across each side of the board, to give the gameplay of having to control 2 paddles to reach the ‘ball’. PAWWNG is named as such as the paddles are (if you guessed it already by the name) paws, specifically cat paws. This is to create a sense of cartoony vibe or a more modernized retro game. (Yes it’s not as retro as the OG).
I’ve been struggling to try and gather traction on the game, it’s been a couple weeks from me fully releasing the beta, i’ve tried advertisements and also posting on social media or even trying to bost it on development games, for example Developer Donations, which is decent to gather feedback, but not enough to fully boast the game.
I know this is really long to read, and i’m willing to get feedback from everyone, but the fact is I can’t gather enough traction. Any resources or ways to fully boast my game would be appreciated, also if you’d like to support me by testing the game and providing feedback, i’d be happy with that too.
I’d like to say the game is nearly at it’s polished stage apart from the missing content within the shop and settings, (hence the beta) but it’s close to being finished, and i’d just like final design choices and feedback from you guys, (who are alot better at game design than I am)
Also if you feel as tho the TAG is incorrect please let me know so I can adjust it to better suit the topic.
Thank you :3
Would you play the game based on this post, or if you saw it on the charts page?
- Yes
- No
- Probably
- Needs more work