New instance: MeshHandleAdornment

Inherits from HandleAdornment

  • String MeshId
  • Vector3 Scale

I want to have cool handles but I don’t want to have to assemble them out of simple shapes.

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I don’t get it. Would it create a handle outside of every triangle?

Would using a regular old mesh result in insane amounts of handles being shown?

What? The mesh would all be one handle.

Ok, I was thinking about the Handles object. I forgot all about that whole class of Adornment objects. I have some opinions on the existence of all those classes, but that’s probably neither here nor there.

Ignore my comment. If those other classes exist, it would be reasonable for this to exist.