This feature would come in rather handy, especially when you’ve used HeightmapToLua (A program I found somewhere) where everything looks bubbly or built a big piece of terrain and forgot to smoothen everything out.
I’m sure there’s workarounds where you have to write some code related to the voxels, but for the people who aren’t experienced with it (like me), it’d be rather handy to have this feature!
This could be an example of how you’d use it:
local center = Vector3.new(0,0,0)
workspace.Terrain:Smoothen(center, 200, 5)
This would instantly smoothen the Terrain, like how the Smooth tool does.
The center is hopefully obvious.
The radius is as follows:
Then finally Strength is the power of the smoothness.
Opinions? 
