New object name doesn't appear on status

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    I want the status to show the new name of an object

  2. What is the issue? Include screenshots / videos if possible!
    The problem is the status is only showing the original name of an object

  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    I tried adding a couple wait function into my script to find out if that was a fix to it and then I couldn’t think of any ways to fix it.

Is it this part that is not updating?

local Status = game.ReplicatedStorage.Status

You have remembered to add the StringValue to ReplicatedStorage in Studio?

If it is present, try changing how you have defined it slightly:

local replicatedstorage= game:GetService("ReplicatedStorage")
local Status = replicatedstorage.Status

When you test the game in Studio, have a look in ReplicatedStorage at the Status StringValue and see if it changes.