New public experience has received 0 Home Recommendation impressions after 9 days - is this normal?

Hi,

I’m a solo developer and I published my first Roblox experience publicly around July 29th. It’s now August 7th, and I’m trying to understand whether what I’m seeing is normal for a completely new experience or whether I’m missing something related to Discovery.

The experience is Public, Free to Play, available in all regions, and rated Minimal. It is intentionally desktop-only for now, because I’m currently working on the mobile/tablet port rather than enabling platforms where the game isn’t playable yet.

After roughly 9 days, the experience appears to have received essentially no Discovery exposure at all.

My acquisition data shows a few plays from Friends, Search and Other, but essentially no meaningful discovery traffic.

The only two players I can personally confirm were complete strangers and found the game organically through Search both told me they had typed “BRING THE GLASS” exactly into the search bar. That was before I experimented with changing the discovery title.

So while Search technically worked, those users were already searching for the exact name of the experience rather than discovering it through a broader query.

More importantly, Recommended For You on Home has never shown the game at all:

Over the entire period I have:

  • 0 Home Recommendation impressions
  • 0 Home Recommendation plays
  • no Home Recommendation signal data at all
  • essentially no Charts / Featured traffic

I completely understand that publishing a game does not guarantee traffic. I’m not expecting Roblox to send hundreds or even dozens of players to a brand-new experience.

What surprises me is receiving literally zero Home impressions, rather than even a very small initial set of Home impressions.

For context, the experience is also currently affected by the new Audience Reach system:

It currently shows:

  • Current reach: Ages 16+ and trusted friends
  • Highly engaged players: 0 / 500

My creator account itself has identity verification, age verification and 2-step verification, and the Publishing Permissions page shows that the account has Publish to all ages permission.

I understand that the experience itself still needs to qualify for wider audience reach. What I’m struggling to understand is the cold-start path: getting highly engaged users requires people to discover and play the experience, while the experience currently receives effectively no exposure from Home.

One additional note: after several days of already having zero Home impressions, I experimented with the experience title to see how Roblox Search indexing behaved. The current title visible in the screenshots reflects that experiment. The game itself is Bring the Glass, and the lack of Home exposure predates those title changes.

So I’m mainly trying to understand:

  1. Is 0 Home Recommendation impressions after ~9 days normal for a completely new experience in 2026?
  2. Does being limited to “Ages 16+ and trusted friends” materially reduce initial Recommended For You exposure?
  3. Are developers now expected to acquire their initial players externally before Home Recommendations starts testing an experience?
  4. Is there an eligibility requirement or Dashboard setting that could result in exactly 0 Home impressions?
  5. For anyone who has launched a brand-new experience under the new Audience Reach system: how did you get from 0 players to the first Home Recommendation impressions / highly engaged players?

I’m not looking for free advertising here - I’m mainly trying to determine whether this is expected cold-start behavior or whether something about the experience’s Discovery eligibility is wrong.

Thanks in advance for any insight, especially from developers who have launched a new experience recently.

6 Likes

Sorry, I didn’t read the whole post, but from the title I can already say it’s totally normal to get 0 home recommendations in the first weeks. To hit the homepage algo, your game should first become visible in search, gain about 50-100 ccu, and only after some weeks it will appear in home recommendations. And yes, you must gain your first players externally - social media, ads, friends, etc. You can browse devforum for more options, hope this helps!!

3 Likes

Thanks, that’s actually really useful.

Just out of curiosity, is this based on your own experience launching a game, or mostly from what you’ve seen other developers report?

If you’ve already gone through this yourself, I’d be really interested to know what game it was and how you got your very first players before Roblox started recommending it.

Was it mainly:

  • TikTok / YouTube Shorts
  • Discord communities
  • Roblox ads / sponsored experiences
  • friends / existing community
  • search traffic
  • something else?

Also, when you say around 50–100 CCU, do you mean you actually had to reach that level before Home Recommendations started showing impressions? That sounds like a pretty high cold-start requirement for a completely new solo-developed game.

In my case I’m especially trying to understand how people bridge the gap from basically 0 organic players to enough traffic for Roblox to start testing the game.

If you’re comfortable sharing your experience/game, I’d really appreciate it.

And roughly how long did it take from launch to your first meaningful Home Recommendation traffic?

1 Like

What Levi said is right to a degree but not fully true, if you have just published your game and it has been a week, even months you are not guaranteed to be put on home recommendations.

Your game needs to have a consistent amount of visits/ players daily for a certain while (depends on number but can range from as low as 3-5 players+) until your game gets picked up by the algorithm and you are put on home page.

Most developers shorten this process by running ads which get you a viable amount of players and visits for the period of which the ad runs (usually a week). In doing so most the time allows your game to be put on home recs

In my case I didn’t run ads, I posted on social media platforms and built up a community along with a general flow of a few players and visits from said videos which after a while allowed the game to hit home recommendations. It was a surprise to me as I didn’t know it was shown on home pages until i asked my players how they found the game and they’d tell me.

2 Likes

From my experience, this is how things tend to go.
Me personally, I only used ROBLOX ads and the extra attention from small YouTubers, but posting on social media could absolutely help and I think it’s recommended in most cases to get a leg up.
I think it takes like two weeks of consistent players to begin getting onto the homepage?

2 Likes


Okay, I just needed some time. :partying_face: