Hi Android7User, we’re taking a look at this. Can you provide more context? was this asset loading working beforehand. Do you also know when your friend opted into asset access control?
It is also worth clarifying that opting in to asset access control should not impact accessibility of one’s models as those are restricted for everyone (and have been historically even before the asset privacy update), aside from those put on store.
edit: its worth to notice that the example i used is adonis loader and it cannot be required because its not a mainmodule
however 7510592873 is adonis mainmodule and it has “isCopyingAllowed” set to true and it can be required across experiences with require() function
same thing goes to my friend’s module its a mainmodule so it should be possible to require it across experiences just like adonis mainmodule however it cannot be required because of “isCopyingAllowed” being set to false
yeah i’m also experiencing this
a module that just returns “hello” won’t load in others’ + group games
even if i give use permission to the person / group it won’t load
UPDATE: require works only when i purchase the model lol what the heck??? only insertservice is supposed to be like this? require is known to work without experience owner having to purchase the model.