Im working on the update for my game that includes the Quests, and i wanna ask y’all how is the quests menu looking from 1 to 10?
Ignore the text, and images, im still working on them
All feedbacks are welcomed! ![]()
Im working on the update for my game that includes the Quests, and i wanna ask y’all how is the quests menu looking from 1 to 10?
Ignore the text, and images, im still working on them
All feedbacks are welcomed! ![]()
I get that it’s probably the design of the game, but the ui is very bright and obnoxious, stuff is happening everywhere, maybe tone down on the patterns? And make the text a little bit smaller / more consistent? The text on the buttons on the left side of the screen are all different sizes.
Thank you for your feedback! ![]()
Yeah, i 100% agree, maybe i should make UI a bit smaller and other stuff so everything will be more clear what’s happening
As @PastyFatMan said, i think it does need to be toned down a bit. Also, for the quests specifically, try making the background of the frame and of the quest labels a little different. Because, right now they seem to be js blending in cause of the same pattern and similar color scheme.
Looks pretty good for what it’s intended for. If i were to add one thing, a icon or some indicator to tell the user they can scroll down. Really like the simplistic look for the atmosphere of the game.
Thank you for your feedback! ![]()
Yeah, i’ve noticed it. Im currently thinking about what i can do with it, so they won’t be look blending, mb i will change the size and colors of them. I will let you know when i’ll finish it
Thank you for your feedback ![]()
The idea of adding the indicator sounds very good. I will add it 100%
If you want my feedback, It would be the following:
There is way to many buttons on the left, I am not saying they should not be there, But they should be a little smaller. Same with the UI of “Quests” which i think is way too big.
Going for the bar on the right, You could add a padding to it so its a little separated from the screen limit.
The UI in general is very good, You just need to do some adjustments in the sizing and visibility of things. Everything else is perfect tbh.
UPDATE:
I hope you will like it ![]()
I really like it, looks much better. Is the quest menu fully functional yet and is it implemented in game?
Yes! You can already try it in the game. If there will be any bug, let me know!
This quests menu you have made is GREAT! Good job on it! How long did it take to create? I rate it 9/10! What game is it used in? I would make the blue color a bit darker.
Thank you for your feedback ![]()
It took me like 20 minutes for the design only, overall it took 2-3 hours to make quests, scripts and other stuff. The game where it is used called “Flinging Tower”.
It looks too much like the menus of cash grab games. Consider changing the colors to avoid that. But overall, it’s good.
There are only 5 passes in the game, but anyways, thanks for the feedback ![]()
i like the design, but i think it’d be better if the background was blurred when the UI is open to make things easier to see. maybe also add a transparent gray frame to help it stand out more.
Check the last update for quests menu, it should help with the issues u’ve got ![]()
In your quest menu it kind of bugs out sometimes. I mean, the overall thing works good but there a couple issues.
On mobile when clicking the difficulty of quests, it often doesnt scroll down far enough. For example, i clicked hard and it only went down to medium.
The quests dont save, so this is a problem because players can just rejoin and know exactly how to complete each quest and reap the benefits over and over.
Once you add fling coins, ofc this will be much better. You’ll have a solid gameplay loop of, compeleting quests, earning wins and coins, and then buying new flings. One optional improvement could be to have 3 or 4 quests that refresh daily, that way its a new thing everyday. But thats completely up to u ![]()