It seems quite large compared to the previous chat, which could cause problems with existing interfaces.
Also, I noticed this bug when I chatted:
As you can see, the top line of chat is overlapping the info text.
I really like the chat channels though!
spotco
(spotco)
September 2, 2016, 5:49pm
#55
Resize is up in this game, along with other bugfixes.
Dragging around and click to whisper are enabled, but these will be disabled by default.
1 Like
Partixel
(Partixel)
September 2, 2016, 6:17pm
#56
Does the new chat use any locked functions like the old one or will it work in a normal script?
spotco
(spotco)
September 2, 2016, 6:19pm
#57
It’s completely developer accessible code, so should be copy-able and usable on your own.
1 Like
Polymorphic
(Polymorphic)
September 2, 2016, 7:43pm
#58
You’re able to move the chat window off the screen and never get it back – it shouldn’t be allowed to move off screen at all.
2 Likes
Usering
(Usering)
September 27, 2016, 7:16pm
#59
Any new updates to when this will officially come out?
Xsitsu
(Xsitsu)
September 27, 2016, 7:29pm
#60
Dunno. My internship ended at Roblox and I wont be back until like mid June 2017.
It was looking like it was pretty much good to go, but then product team wanted a redesign for the UI. I think there may also be a few minor problems left over that still need to be looked at.
I believe it was supposed to be passed on to either @spotco or @TheGamer101 , but I have no idea what kind of work has been done on it since I left almost 2 weeks ago now.
spotco
(spotco)
September 27, 2016, 7:36pm
#61
@Usering @Xsitsu We’re working on it! Bunch of bugfixes popping up and some major new feature initiatives (Client UI modules, etc).
Classic: Crossroads - Roblox if you’d like to see it live, or GitHub - Roblox/Core-Scripts: All of ROBLOX's core client scripts. if you’d like to track the progress.
5 Likes
Master3395
(Master3395)
October 3, 2016, 3:16pm
#62
The only working script that works is still in the main post of this chat.
The crossroad place broke.
Or doesn’t use different pages at all.
spotco
(spotco)
October 3, 2016, 6:32pm
#63
Sorry, what do you mean by crossroad broke?
Master3395
(Master3395)
October 3, 2016, 6:54pm
#64
Oh it was just my imagination.
The chat at crossroads, doesn’t have any other tabs.
It’s just having the “main” original tab.
spotco
(spotco)
October 3, 2016, 6:55pm
#65
We’re working on a new (more mobile friendly) redesign of the tabs concept.
1 Like
spotco
(spotco)
October 28, 2016, 2:00am
#66
Update:
This has been updated, and we’re getting ready for it to be released. It’s already been enabled on select games, expect a post with updates sometime next week.
2 Likes
Nawmis
(Nawmis)
October 30, 2016, 10:27pm
#69
Any ETA for documentation or so on the wiki?
spotco
(spotco)
October 31, 2016, 6:18pm
#70
We’ll be making a post today about the opt-in beta testing program. @TheGamer101
2 Likes
EchoReaper
(EchoReaper)
November 1, 2016, 12:00am
#71
Found a bug. It looks like when the spam filter kicks in, your chat (or potentially a warning notification) gets squished up:
Notice the grey bars in the chat in the sender name column. Also, the sci-fi text is kind of hard to read on the chat when it’s set to that font.
TheGamer101
(TheGamer101)
November 1, 2016, 12:05am
#72
I have fixed this in the most recent version. Accidentally broke system messages when converting from FontSize to TextSize.
1 Like