The latest update seems to have broken my game. Bindable events arent triggered/loaded in time for necessary communication for my game to work upon joining.
Before the update, I would have a script in ReplicatedFirst (for loading/intro/gui) and a script in PlayerStarterScripts. Once the script in StarterScripts receives the player’s data from the server, it will fire the intro script via bindable events and that script will fire back to the main script to launch the main game logic.
I’m pretty sure thats the main issue. How do you know the bindableevents are connected before firing? Bc I fire and it’s not printing anything. This happens when the mains script is loaded before the intro script
wait for the client to fire the remote event to the server to signify that it’s loaded (with a timeout to prevent edge cases) and then fire back to the client
i assumed that he’s using the event to send data to the client more than once, which would mean you’d need a remote function and event, as opposed to one event that the client only fires once