This game is not complete, but I would still really like to know what people think of it so far!
Hi, here’s a game I’ve been working on lately…
Game link: MEGA TRANSFERRAL OBBY - Roblox
Here are some images:
Any and all feedback is appreciated!
Thanks
4 Likes
It feels a bit all over the place.
You’ve got Pac-man when you’re coming from a forest(?), then a line walk, a tube… dots, killbrick jumps, jumping on numbers, et cetera, and there’s suns? This game just feels a tad bit all over the place and random and i’m not sure how to feel about it. There’s no theme to it, from what i see, just a “I have to make a obby, here’s some colorful things.”…
I’m sure it’ll probably mesh well with children if that’s the target audience, this is about the stuff that a kid would be liking.
2 Likes
Yeah, it’s not supposed to have a specific theme… it’s not an escape obby or anything like that.
It’s just supposed to be built-up with random elements and silly designs & shapes.
I hope it doesn’t seem to brainrot-y? That’s certainly not my intention at all. I was hoping for a more unique design with the racetrack and spinning objects.
Please let me know if you have any specific changes in mind.
1 Like
Brainrot-y is a term i havent heard of before.
I dont see sharks with shoes, i think its fine.
1 Like
Bump: Would like to see a wider range of feedback on this
Like a kill brick? I can do that
About the spawns, the code I use just transports the player’s position to the checkpoint, so the orientational issues are probably due to how the obby is laid out. I’ll see if I can find a work-around though.
Thanks for the suggestions, please feel free to reply here if you have any more 
1 Like
If u want to fix the orientation js make sure that the part the players being teleported to has its “front” side facing the direction u want the player to face
1 Like
As explained, the orientation isn’t actually taken into account in the checkpoint script being used. I will try adding it in when I remember, though.