As someone who is fairly new to developing with Roblox and has years of experience with other engines like Unity and Unreal, my biggest complaint with the platform has been the lack of control I have over how my game looks.
I find it so strange that recently you’ve been pushing for Roblox to adopt a realistic style when
- The platform has never had a focus on realism.
- Using realistic models and textures would massively increase load times and reduce platform support.
- Very few, if any, of the people creating Roblox games have the resources to actually make a realistic looking game.
I’ve been very impressed with what you’ve been doing with Roblox as a platform these last few years, but you need to let developers do their own thing when it comes to their art.
I’ve got a couple suggestions:
- We need the option to use our own textures on our terrains, or at the very least let us turn off the textures and just use solid colors!
- If possible, give us the ability to create our own shaders, either through writing them by hand or through the use of a UE4 style material editor.
This platform has the potential to become something truly incredible, but you need to let developers have more control over their games.