Hi there, my name is Mytherics!
I’m a UI designer first and foremost but I want to get into building after see the amazing work people have came out with!
So, I’ve started just building a few small things to get used to how everything works. (last time i built was in 2018 )
I think it looks great so far! I do use @va_JJo’s plugins a lot. As for how I stay on one build… I don’t… I build what I want when I want. I’m an artist as well as a developer so I know that when you don’t want to do something, then if you try to do it you’ll end up ruining everything.
@Crazedbrick1@va_JJo Extremely helpful, I kid you not. The plugins you’ve both suggested love very help for doing many little and larger tasks when building. Thank you both for those wonderful lists, I will look into a few of those plugins and attempt to give some of them a go!
@Scalper85 I get what you mean, and I think I’ll stick to doing that for the time being as I’m not doing any major projects as I don’t want to get bummed down by trying to do something I don’t want to do.
DEEEEEP Breath. The creative process and design in itself is different for every builder. You could stick to studio, or use meshes, or use both. Every creator has a different way of building, and their different strengths/weaknesses. Remember to play with lighting and particles as well though. That’s something most builders tend to neglect. It can bring a whole new element to your build than just the basic blocks. Let me split this up a bit.
There are two distinctions that I use as a rule of thumb for build types.
One is natural, which uses the combination of differentiations of the same model to give “nature” type scenes variation and make it pop out despite the same elements being used to bring it together.
Another is architectural, which uses repetitive patterns to bring about buildings and symmetric details that are pleasing to the eye.
You will learn to use both of these somewhere along the way, as well as combine them in a lot of aspects. It’s not as intimidating as it seems. My creative process is for industrial to learn how the building works. Just for the essential elements though. If you only want to do the outside, you can just study the outside, etc etc. Natural is what environment is going to be made, and what props am I going to use to achieve it. What is usually paired with pine trees, is it all native. What twists are you going to add to keep viewers interested. Youtube is your best friend, and so is everyone else on here. They’re all on their own paths, but they all want to improve too.
As for motivation, a lot of builders struggle with this. They want to build maps, but maps are very daunting. They have a lot of details and can take a long time. The only advice I can give you here is find something you’re passionate about, take a lot of breaks, and remember to switch projects now and then so you don’t get bored. Others on this thread have already posted most of the essential plugins, so I can end this little letter off with a good luck!
Omg thank you so much, has to read it a few times but I completely understand what you’ve said.
No joke, that was very helpful and the amount of detail you went in was even better, cannot thank you enough!
@ZxcleDev Thank you, I love hearing things like that! Makes me excited to do more!
@nationalslugger15 Thank you too lols! I’ll tamper with the rotate tool (e.g. the 10 degrees you recommend)
@Antiquity_Spy I have been using F3X for the past few hours (added to the main post some screenshots of some of the “builds” i made with f3x, you can tell by the lighting change) I will try and take my time as I do tend to rush things ALOT so i will take that into consideration to not force myself to it when im not in the mood for it
I would of replied separately to you all but this was quicker lols