[New Update] Huge CCU drop across all my games

So another update.

This issue is still happening for both of my games. Over the weekend both games seemed to have recovered a bit but afterwards dropped drastically again with the main CCU loss being new players.

Here is our beginner server CCU trend for Ability Arena:


See how weirdly inconsistent it is? This is very frustrating as stats are being impacted by this as well and it isnt a good look to lose thousands of CCU in one day.

For One Tap it is similar, it actually broke its previous player peak record at 28k CCU over the weekend before losing a massive amount of CCU as well from mostly new players:


More consistent but still the same drop trend as Ability Arena.

Currently Ability Arena is being hit the hardest despite stats being very consistent with its benchmarks and even seeing improvements in PTR due to thumbnail changes.

I don’t care for having insane player peaks, I would rather my games CCU be relatively consistent, with drops and raises being reasonable. Algorithm currently needs work, this never happened to my games before until now.

I’m still not the only one either.

Seems like algorithm weight changes, which happen all the time without announcement (which is very wrong). My game with high PTR but low retention has received a CCU boost at the same time yours declined despite metrics not changing much.

Yeah this is just ridiculous:

One Tap beginner servers:

Ability Arena beginner servers:

The algorithm can not just do this to games, it’s insanely unfair especially if stats have been consistent. The staff who work on how discovery works on the platform need to be made aware of this issue. And again it is not just my games, tons of other games are also getting this same exact drop.


The online gaming has been changing recently, sometimes high and sometimes low

Another small update, CCU has increased alot again for both games. One Tap surpassed 30k ccu for the first time which I am very glad about. But my issue is if another drop is going to happen again. I will continue to monitor both my games to see.

Seemed like things were going well, been almost a week with no weird algorithm changes. I was actually going to make a reply about it by mentioning that the issue may be fixed and then boom. This might be the biggest drop in ccu I have ever seen on my games.

One Tap beginner servers

Ability Arena beginner servers

This is so demotivating, the fact that games can just instantly lose players like this at any time is just straight up unfair. Seems like the algorithm is just on this constant cycle of drastically redistributing impressions for a few days and then returning those impressions, only for it to drop again days later. No indication as to when or even an idea as to why it is happening.

I’m honestly just tired of it, this just should never happen to any game. CCU drops should be a slow decay over a reasonable period of time. Not an instant drop of thousands of players within less than an hour.

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5 Thousand player drop in less than an hour btw lol


I had game go from 1k - 2k ccu to 200 - 400 in 4 days, even though stats were good and they didnt change much

It seems like algo killed the game for no reason, atp algo is trolling or something

Looks like the drop happened at the exact same time my drop happened too. Just the reality of being on an algorithm like this. My smaller game [FPS] Recoil actually gained CCU up to 1k as our drops happened. Algorithm instantly lowered impressions on tons of games and raised impressions for other games instead. This has been happening for almost a month now and it is infuriating. I value consistency over constant up and down flucuations. I’m just hoping eventually this issue will end.

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Once again a massive drop. The worst part is that the game had not yet recovered from the last one. One Tap has been receiving instant drops of CCU literally out of no where. It has just gotten another one while it was ALREADY underperforming.

I’m kinda done now, im just going to leave the game the way it is for a while and see if things improve. But so far stats aren’t doing great, for example 60s bounce rate has been increasing alot for some unknown reason despite having been perfectly stable 2 weeks ago. This is horrible performance for One Tap with how high roblox platform CCU has been this summer. I’m demotivated simply by the fact that the algorithm can just start killing off your game instantly and with no reason as to why.

The only good news is that Ability Arena has been performing very well despite also receiving drops like this same exact one. But the only reason it is performing well is because I was able to improve the games PTR which also improved retention. Otherwise it would likely be in the same position. And honestly at this point it may even just lose its players randomly anyways with these horrible algorithm changes. But yeah again im just going see what happens, maybe its a matter of time.