Hello developers, i would like to introduce NExport, a solution to a problem I— and likely many others have been struggling with.
Roblox’s default exporting (.OBJ/.GLTF) is very bad, each have their pros and cons and there is no native solution combining both, which is why i created this.
NExport tries to bridge the gap and give you the pros of both. NExport supports: meshes (including the meshes of others, bypassing native asset permission blocks), materials, lighting, hierarchy support (folders in your model get turned into an empty in Blender with all the assets parented to it), and also attempts to minimize vertices as much as possible for performance!
A video of it in use (it supports larger models too, don’t worry):
All files, instructions, and the license is located in my repository
Please let me know if there are any issues, if there is anything confusing or something you think should be changed, let me know (or make a push request or whatever, I’m new to this git stuff)

