Hello! I am WEcompany. I am trying to make an instance :destroy() something if nil, but if it is not nil, I will work on that later. Here is the script:
if game:GetService("Players").LocalPlayer.Characters.Zomboy2020Halloween == nil then
script.Parent.Parent:Destroy()
else
-- Do later
end
Output I got:
Isn’t this what I want? If you can help, please let me know. Thanks, WE