I’m having problems it doesnt print anything and there are no errors, this is the code.
The “while wait do” checks every 2 seconds if a play have a boolvalue in their character if they do they take damage.
the “characteradded” one is supposed to pick a random number when the character is added ive made it so everytime a character loads in the local script fires a remoteevent to the server. if the number that was randomly picked is 1 then a boolvalue will be created and inserted into the player’s character if its 2 then it does nothing.
The runservice line checks constantly if the player has a boolvalue or not, ive added prints and it doesnt print and i dont see any boolvalues being added into the player nor any guis. Please help me solve this thank you.
local rs = game:GetService("RunService")
--[[
local value = Instance.new("BoolValue",v.Character)
value.Name = "Infected"
value = true
--]]
while wait(2) do
local randomdmg = math.random(10,20)
for i,v in pairs(game.Players:GetPlayers()) do
if v.Character:FindFirstChild("BoolValue") then
v.Character:FindFirstChild("Humanoid"):TakeDamage(randomdmg)
print(randomdmg)
end
end
end
game.ReplicatedStorage.characteradded.OnServerEvent:Connect(function(plr)
local randomnum = math.random(1,2)
local last = nil
for i,v in pairs(game.Players:GetPlayers()) do
if last == nil then
last = v
end
if randomnum == 2 then
local value = Instance.new("BoolValue",v.Character)
value.Name = "Infected"
value = true
local gui = game.ServerStorage.InfectGui:Clone()
gui.Parent = last.PlayerGui
print(plr.Name.." got unlucky and is infected")
elseif randomnum == not 2 then
print(plr.Name.." got lucky and isnt infected")
end
end
end)
rs.Stepped:Connect(function()
local last = nil
for i,v in pairs(game.Players:GetChildren()) do
if last == nil then
last = v
end
if last.Character and v.Character then
if last.Character and last.Character~= v.Character then
local dist = (last.Character.HumanoidRootPart.Position-v.Character.HumanoidRootPart.Position).magnitude
if dist <= 5 and last.Character:FindFirstChild("BoolValue") and v:FindFirstChild("BoolValue") == nil then
print("The player "..v.Name.." is close to "..last.Name)
local value = Instance.new("BoolValue",v.Character)
value.Name = "Infected"
value = true
local gui = game.ServerStorage.InfectGui:Clone()
gui.Parent = v.PlayerGui
end
last = v
end
end
end
end)