Thanks for reviewing this post, and giving your honest feedback. Since I cannot remove this post, I will just leave this here. I am no longer actively in this group or working on this project. Thanks to those who enjoyed and played the game. ![]()
4 Likes
I like it! Here’s some things I noticed:
- At the 1st tier, there was some sort of glitch in the ceiling. If you look up and move your camera, the right side of the wall shifts in a weird way.
- I think it would be great if you made some sort of visible end of a tier rather than it just being blank. Not super important, but i think it would be a great addition.
- When you die, you get teleported outside of the obby and then back in. It would be awesome. If you fixed that (or made some sort of GUI to cover it up).
I will definitely come back to this game. Awesome job!
2 Likes
Thanks! I’ll share your suggestions.
2 Likes
I noticed something that you should fix.
If I die (fall to the bottom), I appear at spawn in a few seconds after my limbs fall off my torso.
When I press “R”, I instantly respawn at the spawn point.
You should make it when you die, you instantly respawn at the spawn point, as if you had pressed “R”
1 Like
Thank you for your suggestion! We’ll look into it.
I tried out the first few levels and noticed a few things.
- Why is chat disabled? Your game would probably do better if people could socialize and talk to each other.
- The changed field of view is disorienting and personally I believe you should leave it at the default.
- Spamming the reset button sometimes causes you to spawn on a block over the void, without being teleported (unless you die again)
- The difficulty progression is very weird. The first two levels are extremely easy and then you are suddenly put into a level with wraps, tightropes, and more. By level 6, you are dealing with ladder flicks and wall hops, which should appear MUCH MUCH later.
- It seems like unimportant UI elements are taking precedence over important UI elements. For example, your shop (a very important part of your game) blends into the core UI in the top left corner, but the feedback button (a not important part of your game) is a giant button on the right.
- The confirmation for going to the next tier seems pointless, as you can assume the player would want to continue progressing. Additionally, you can always go back using the arrows on the top, which makes the confirmation even more pointless.
- The spectate UI does not match the rounded-ness and style of the rest of the UI.
- Some of the UI is awkwardly stretched on some screen resolutions.
- There is not really a singular consistent font. Although mixing multiple fonts is fine in some contexts, having multiple fonts for multiple buttons looks messy.
- If you are going to include difficult obstacles like wall hops, you should ensure you enable shift loc for mobile users and re-add the < > keybinds to rotate your character, as most difficult obby games do.
1 Like
Hm, I did not know chat was disabled, I was able to chat in game. I’ll look at that!
Other than that, thanks for the suggestions, I’ll share them!
1 Like
