[No longer active] Scripter| Askadaf

About Me

Hi there! I am offering my services as a scripter. I have created fighting mechanics for a Jojo game, a Slither,io game that gained 100k visits, a Minecraft building system and custom inventory system, and more.

Showcase

Minecraft Building (gif recorder is laggy, not the game):

https://gyazo.com/376143eedf46a32614dd6a413ab23c2a

Jojo fighting mechanics and movesets:

https://gyazo.com/4dd8124ca9753eb62477da214835ceeb
https://gyazo.com/4bfc542dfaeca98b0aea9eeebecfc122
https://gyazo.com/4452e20d47d2129d98c515e5fb1223ff

Slither,io game 100k visits:

SlitherBlox | Play on Roblox

The Flash Lightning Trail:

https://gyazo.com/16ba14d50a5c54329e0b82487cfc29f2

Rudimentary Fortnite Building System:

https://gyazo.com/db402652cb6828dde7f49d1dc5dc1b15

Other:

https://gyazo.com/eafe23f59ea4bd62b6936c3ee3cfc881
https://gyazo.com/8470c99aeddcabcdc69f8ef2d907ee40
https://gyazo.com/2c674ed0ca7b2a6d871d6545cc221aef

Thanks for reading!

3 Likes

Here’s a new fun addition to my portfolio:

https://gyazo.com/4c3617e29d6ccbc582c4efc7e9793368

1 Like

The way you worded the above sentence was vague and it was hard to follow.
To clarify, am I correct in understanding you are proposing the following steps:
A. You wish to join an existing studio of developers
B. You wish to pitch a game idea (and if approved by the studio owners) lead the team and handle all aspects of development/decision making
C. Pay members of the studio as contractors up until release
D. Take the game’s revenue for yourself and/or split with studio owners

Correct, except I am not trying to take the game’s revenue for myself. I understand the risks of investing robux towards a new game, so to take the the profit alone is naive. I should have mentioned that I would be willing to create a proof of concept for a game (or even build off one of the ones in my portfolio) to show the basic mechanics before assets are made, especially if it is clear that they have the artists to elevate the game. But as of right now, I am unavailable.

Wow very impressive work, its easy to tell your an experienced scripter!

1 Like

Hm, okay, so I presume the studio team members would be paid either from net proceeds (game profit) or fronted pre-launch by the studio (as a development expense/investment risk) and then recouped by the studio through the net proceeds.

In this scenario, what would you be taking out of this? A negotiated percentage of the revenue ?

I am currently working on a project for someone, but to answer your question, if a studio was invested enough to pay people before a project had started, then I would be willing to take a smaller share.