Hi there! I am offering my services as a scripter. I have created fighting mechanics for a Jojo game, a Slither,io game that gained 100k visits, a Minecraft building system and custom inventory system, and more.
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Minecraft Building (gif recorder is laggy, not the game):
The way you worded the above sentence was vague and it was hard to follow.
To clarify, am I correct in understanding you are proposing the following steps:
A. You wish to join an existing studio of developers
B. You wish to pitch a game idea (and if approved by the studio owners) lead the team and handle all aspects of development/decision making
C. Pay members of the studio as contractors up until release
D. Take the game’s revenue for yourself and/or split with studio owners
Correct, except I am not trying to take the game’s revenue for myself. I understand the risks of investing robux towards a new game, so to take the the profit alone is naive. I should have mentioned that I would be willing to create a proof of concept for a game (or even build off one of the ones in my portfolio) to show the basic mechanics before assets are made, especially if it is clear that they have the artists to elevate the game. But as of right now, I am unavailable.
Hm, okay, so I presume the studio team members would be paid either from net proceeds (game profit) or fronted pre-launch by the studio (as a development expense/investment risk) and then recouped by the studio through the net proceeds.
In this scenario, what would you be taking out of this? A negotiated percentage of the revenue ?
I am currently working on a project for someone, but to answer your question, if a studio was invested enough to pay people before a project had started, then I would be willing to take a smaller share.