No output errors?

Hey developers,
Recently I was working on a tween effect that involves multiple module scripts hooked up with the main local script.

ex;

ImageLabel = script.Parent.Intro.Cor.Animation.Icon.ImageLabel;
Pulse(ImageLabel, UDim2.new(0.25, 0, 3.0, 0), 0.5, 0.75, UDim2.new(0.5, 0, 0.5, 0))

image

it’s supposed to make a nice tween effect but every time I run the game nothing tweens and there is no errors pop up in the output and I can’t figure out what’s wrong?

local TweenService = game:GetService("TweenService");
local StarterGui = game:GetService("StarterGui");
local Players = game:GetService("Players");
local ScriptLib = script.Parent.Parent:WaitForChild("ScriptLib");
local Pulse = require(ScriptLib:WaitForChild("PulseImageEffect"));

— ^ located in the local script

image

Any tips?

1 Like

Try doing a good old debugging trick, literally print()
I’d say putting print’s inside functions, so that way you can tell if they’re firing or not, that could be the issue.