The Building Support sub-category is intended for all development support relating to architecture on the Roblox platform. This includes questions ranging in difficulty from extremely basic to even the most technical of issues.
You may present your thread how you choose, but you are required to answer the following questions in your thread;
- What do you want to achieve? Keep it simple and clear!
- What is the issue? Include screenshots / videos if possible!
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My game has a custom startercharacter, the player is really just a 2D sprite (BillboardGUI), physically, its only a single part, the humanoidrootpart
the grey thing you see there is the aforementioned humanoidrootpart, as far as i know it’s the only part of my startercharacter with collision, i wanted it to be some cheap version of the “pill” you see in unity games, so my player can still somewhat climb stairs & what not without a “humanoid” model
however, the more oval-y i make my sphere the stranger it’s collision gets, i’ve tried importing a similar “pill” model from the catalog but that made it impossible to climb any steps slightly too high above the ground, no matter how much i resized the model
i’ve setled with a sphere for now, however there is a small issue when i stand on an edge where the sprite looks to be floating, i’d make the sphere less wide but then the collision gets janky again
sorry this is so lengthy : (


