Normal and Diffuse Details Support in Roblox Studio

I would like to suggest adding support for “Normal Details” and “Color/Diffuse Details” in Roblox Studio. This feature would allow us to add an extra layer of small surface details on top of existing materials.

What are these

Normal Details are a second normal map that adds tiny details like scratches, noise, or surface texture. They are used together with the main normal map, which already defines the bigger shapes of a material. Color Details are the same thing but they add detail to Color/Diffuse Map.

What are the benefits?

  • Better visuals – Materials would look more realistic and less flat
  • More detail without extra work – We wouldn’t need to remake textures just to add small details
  • More creative control – We could easily adjust how strong or visible the small details are

My vision

  • Add a new properties like “NormalDetail” AND ColorDetail to materials and SurfaceAppearances, both would be controlled by the same properties:
    • Strength (how visible the details are)
    • Tiling (how often the detail repeats)

Also addressing NormalDetails and ColorDetails, here’s how they look:

NORMAL DETAIL (skin detail for instance) would modify normal map:

COLOR DETAIL (jeans detail for instance) would modify color map:

Here’s how they look in action:



My use cases

  • Detailed skin texture
  • Adding small scratches to metal surfaces
  • Making terrain look more detailed (also please add support for 4k for textures, I’m begging you)
  • Adding texture to fabric, walls, ground, leather etc etc

Thank you for considering this feature. Other engines have had this for dozens of years.

10 Likes

4k textures are already out since like last month i think

I’m not talking about 4k textures lol, I’m talking about DETAIL normal and diffuse maps, read the post once again and read about them

image

terrain does NOT support 4k textures

ohhhh, you would need to make a separate feature request for that

Can’t you already do this with Normal and Color maps?

read about normal and diffuse DETAILS