Normal mapping error with decals & textures

When rotating a decal or texture, the normal maps do not respect light direction given rotation and still display the same shadows as prior to rotation.

A private message is associated with this bug report

2 Likes

To clarify, each quarter of this part has the same decal - ive just offset it and rotated it by 90 degrees.

Attached below:

Repo.rbxm (4.5 KB)

2 Likes