When rotating a decal or texture, the normal maps do not respect light direction given rotation and still display the same shadows as prior to rotation.
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When rotating a decal or texture, the normal maps do not respect light direction given rotation and still display the same shadows as prior to rotation.
A private message is associated with this bug report
To clarify, each quarter of this part has the same decal - ive just offset it and rotated it by 90 degrees.
Attached below:
Repo.rbxm (4.5 KB)