Greetings,
The other day I was wondering if you could make a part (or mesh) follow the movement of the waves in the water terrain.
I tried using rays, casted onto the water, to get the normal, which worked on normal terrain, but gave me however a straight-up facing normal for the water.
So my question is, would there be any way to get the normals of these waves, or is there a workaround, and why don’t the waves give normals like the normal terrain does, using rays?